I hear the Pokemon Mystery Dungeon games aren’t too hard either, so I might take a look at those one of these days. On the contrary, not only is it not bad but rather I’m starting to acquire quite a taste for nerfed rogue-likes. Which isn’t to say the game is bad because it’s easy. As long as you can keep those twin beasts at bay it’s almost impossible to fail at this game. The most fearsome enemies and traps in this game are not the ones that hurt you but the ones that de-equip you and/or steal your equipment. The most important thing is to pick a set of equipment early and maintain a death grip on it. Once you have that sorted, though, it’s all easy street. The first few stages are quite challenging while you try to build your character’s levels and equipment up. Even a regular JRPG would be greatly simplified by these additions, and this is supposed to be a roguelike i.e. If you think these changes might make the game too easy, bingo, you’re right. In other games either you’re alone or your companies just exist to get killed so they can power monsters up. You’re accompanied by up to three highly competent companions – Shiren 4 does this, but that’s about it. Warp-home scrolls are sold in stores for only 300g a piece, and money is plentiful – Other games may have similar items, but they are rarely as common or as affordable.ĥ. You keep whatever items have equipped when you die – most other roguelikes take everything from you, though they may give you a courtesy weak weapon when you reviveĤ. You keep your level even if you die – most other roguelikes start you over from level 1ģ. You keep your level between dungeons – most other roguelikes start you over from level 1Ģ. That’s what Sega is trying to teach the world through Dramatic Dungeon Sakura Taisen. If you’re going to nerf a roguelike, either go all the way and nerf it good and proper or don’t even bother. But now I know that ZHP’s real problem was that it didn’t go far enough. In fact I was even insulted when Zettai Hero Project let you keep scraps of the stats you’d earned so far. Despite that, I’d always accepted that as a standard feature of the genre and never really considered alternative ways of playing. But the reason why I’ve tried many rogue-likes and finished none is that I quickly get tired of starting over from level 1 every time I die or warp out.
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